AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in Sweden Q4 2021 Performance
Explore the performance trends of the top 5 Fidget Toys Games apps in Sweden during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Fidget Toys Games apps in Sweden showed varied performance trends across downloads, revenue, and active users on the unified platform. Here’s a closer look at how each app fared:
Slime it: Slime Game Simulator saw its weekly revenue peak at around $0.6K at the end of September, with fluctuations throughout the quarter, closing at $0.3K in the final week of December. Weekly downloads varied, starting at 361 and ending the quarter at 246. Active users showed a gradual decline from 2.1K to 1.6K over the quarter.
Antistress - Relaxing games experienced a notable increase in weekly downloads, peaking at 2K in late October before settling at 830 by the end of December. Revenue followed a modest upward trend, reaching $57 in the last week of December. Active users saw significant growth, starting at 2.1K and peaking at over 10K in early December, before slightly declining to 6.8K.
Squishy Ouch: Fidget Toys showed a significant drop in weekly downloads from 7.1K at the end of September to just 99 by the last week of December. Revenue, however, increased steadily, reaching $35 in the final week. Active users followed a similar downward trend, starting at 6.4K and decreasing to 930.
Fidget Spinner maintained a relatively stable performance in both downloads and active users throughout the quarter. Weekly downloads hovered around the 60-100 range, while active users decreased slightly from 273 to 194. Revenue was modest, peaking at $40 in late September.
Fidget Toys Trading: 3D Pop It experienced a fluctuating trend in weekly downloads, peaking at 5.5K at the end of September and closing the quarter at 3.4K. Revenue showed minimal activity, with a few peaks, the highest being $36 in the last week of September. Active users saw a slight decline from 18.2K to 11.5K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.